Anime; plural: anime), often called Japanimation, is hand-drawn and computer animation stemming from Japan. The term is stemmed from the English word animation, and is utilized in Japan as a blanket term for all animated media. Outside of Japan, anime is used either to describe animation made in Japan, or to a Japanese-disseminated animation design frequently characterized by vibrant graphics, lively characters, and fantastical themes
The earliest commercial Japanese animation dates to 1917. A particular anime art design emerged in the 1960s with the works of Osamu Tezuka and spread in the second half of the 20th century, establishing a big domestic and worldwide audience. Anime can be distributed theatrically, by method of tv broadcasts, directly to house media, and online. In addition to original works, anime are often adjustments of Japanese comics (manga), light books, or video games.
Production methods and strategies associated with anime have adapted with time in reaction to emergent innovations. As a multimedia art type, it combines graphic art, characterization, cinematography, and other creative approaches.  Anime production generally focuses less on movement, and more on the realism of settings along with the usage of video camera effects, consisting of panning, zooming, and angle shots.  Diverse art styles are utilized, and character proportions and features can be rather different, including typically large or realistically-sized emotive eyes. Anime is classified into many genres targeting both broad and niche demographics.
The anime market in Japan consists of over 430 production studios, with major companies including Studio Ghibli, Gainax, and Toei Animation. Despite consisting of only a fraction of the nation's domestic film market, anime makes up a bulk of Japanese DVD and Blu-ray sales. Because the 1980s, anime has actually likewise seen increasing international success with the increase of foreign-dubbed and subbed programs. As of 2016, anime represented 60% of the world's animated television shows.
As a kind of animation, anime is an art type that comprises numerous genres discovered in movie theater; it is sometimes erroneously classified as a genre itself. In Japan, the term anime is utilized to refer to all animation, no matter origin. English-language dictionaries more restrictively specify anime (US:
The etymology of the term anime is challenged. The English word "animation" is written in Japanese katakana as アニメーション (animēshon) and as アニメ (anime [a.ni.me] (About this soundlisten)) in its shortened type. Some sources claim that anime stems from the French term for animation dessin animé, but othersbelieve this to be a myth obtained from the popularity of ซีรี่ย์ anime in France in the late 1970s and 1980s
In English, anime-- when utilized as a common noun-- normally works as a mass noun. (For example: "Do you see anime?" or "How much anime have you gathered?") Just like a few other Japanese words such as saké, Pokémon, and Kobo Abé, English-language texts often spell anime as animé (as in French), with a severe accent over the last e, to cue the reader to pronounce the letter, not to leave it silent as English orthography might suggest. Prior to the prevalent use of anime, the term Japanimation prevailed throughout the 1970s and 1980s. In the mid-1980s, the term anime started to supplant Japanimation. In general, the latter term now just appears in period works where it is utilized to distinguish and recognize Japanese animation.
The word anime has likewise been slammed, e.g. in 1987, when Hayao Miyazaki stated that he abhored the truncated word anime because to him it represented the desolation of the Japanese animation market. He equated the desolation with animators doing not have motivation and with mass-produced, extremely expressionistic items relying upon a repaired iconography of facial expressions and protracted and overstated action scenes but doing not have depth and sophistication because they do not attempt to communicate emotion or idea.